Post date: Jan 21, 2014 11:32:31 PM
I've been reading a book called "The Art of Game Design: A Book of Lenses" recently. I love the fresh perspectives and design flows; they are a huge improvement from my previous amateur experience. Typically I think of a vague idea for a game, then try using overly complex design patterns (e.g. Entity-Component-System) to start implementing an engine. Of course I don't get very far, with no specific storyline or game mechanics. I tend to enjoy working on the engine, before inevitably burning out.
Now I've come to realize that when I get a good idea for a game, I need to prototype the mechanics, flesh out the storyline, and get more outsider insight from friends. And I am doing exactly that...
More to come when I feel comfortable with details!