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Winter Break Progress

posted Jan 3, 2012, 10:41 PM by Tom Cooper   [ updated Jan 19, 2012, 6:57 AM ]
Here's a quick progress update for the work I've done over Winter Break for the past 3 weeks or so. I'm not sure how often I'll get to update this blog or work on the game once the Spring semester starts, but here goes.

The main premise of the game is a space-themed farming/crafting/puzzle mix, named Prime Mover after the ideas of Aristotle. Just FYI, most of the game-specific terms I mention (e.g. stardust) won't make sense at this point, but here's the progress. I've added basic functionality for moving the player's character, attacking, damaging and destroying asteroids, and picking up stardust. Future updates will be more coherent and detailed as I eventually work out all the mechanics of the game. I haven't even worked out how to implement the puzzles for using crafted items yet.

That's all for now; I'll try to post a gameplay video or screenshots next time, when there's more progress to actually show.

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